SongHyeon's Stars
shg8/3DGS.cpp
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
mkkellogg/GaussianSplats3D
Three.js-based implementation of 3D Gaussian splatting
mikeswanson/SpatialPlayer
An example spatial/immersive MV-HEVC video player for Apple Vision Pro
bipark/SpatialVideoSeparate-Swift
Separate spatial video into left and right screens
ibaiGorordo/ONNX-Unidepth-Monocular-Metric-Depth-Estimation
Python scripts performing Metric Monocular Depth Estimation using the Unidepth model in ONNX.
globaledgesoft/Depth-Estimation-on-CM2290-with-SNPE-on-Android
This project is intended to build and deploy a depth estimation without depth sensor to generate depth map from RGB camera frames using monocular depth estimation model PackNet-SfM on CM2290 with SNPE on android Application with Integration on Thundercomm TurboX CM2290 LA (Linux Android) DK (Development Kit).
modesttree/Zenject
Dependency Injection Framework for Unity3D
FossifyOrg/Gallery
Browse your memories without any interruptions with this photo and video gallery
android/architecture-samples
A collection of samples to discuss and showcase different architectural tools and patterns for Android apps.
ProjectPhysX/OpenCL-Wrapper
OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.
NicosNicolaou16/SampleForegroundService
This sample project shows the setup for the foreground service. The service in this sample project is a foreground service to request location. The permission for is depend of the foreground service type.
android/games-samples
A collection of samples to discuss and showcase games in Android apps.
Algy/fast-slic
20x Real-time superpixel SLIC Implementation with CPU
zhujun3753/i-octree
[ICRA2024] Implementation of A Fast, Lightweight, and Dynamic Octree for Proximity Search
CapObvios/Depth-Map-Visualizer
Convert depth map to a 3D mesh
hesom/depth_to_mesh
Python tool to convert a depth map into a triangle mesh
a2flo/floor
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
a2flo/oclraster
Flexible Rasterizer in OpenCL
a2flo/tccpp
stripped-down Tiny C Compiler (tcc) for doing OpenCL C preprocessing
Erfan-Ahmadi/BokehDepthOfField
Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape
tasx0823/render-depth-image
CGLab-GIST/RCDCamera
Remote Color Depth Camera without any 3rd-party dependencies in iOS.
skyfe79/LearningOpenGLES2-Android
Learning OpenGL ES 2 in Java for Android
muskie82/MonoGS
[CVPR'24 Highlight & Best Demo Award] Gaussian Splatting SLAM
mdcnn/Depth-Image-Quality-Enhancement
stroucki/OpenCL-examples
basic examples of OpenCL with the C++ API
Dakkers/OpenCL-examples
basic examples of OpenCL with the C++ API
cuihaoleo/image-inpainter
OpenCL implementation of exemplar-based inpainting algorithm, optimized for Qualcomm GPUs
npazosmendez/gpu-filters
Image-processing filters implemented on GPU with OpenCL