SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
C#Apache-2.0
Issues
- 2
VirtualizingWrapPanel Error
#72 opened by rusagent - 2
UnregisterMenu & Readding Menus
#71 opened by kiwidoggie - 3
- 0
DomNodeAdapter to TreeControl.Node
#67 opened by nrvllrgrs - 1
Update SharpDX
#68 opened by kiwidoggie - 3
How to use SharpDX in main project
#32 opened by BennyKJohnson - 2
Consider adding a strong name to DLLs.
#66 opened by loicmorvan - 0
- 3
Redirect PropertyGrid data
#63 opened by nrvllrgrs - 1
Issue with Validatior/TransactionContext system
#62 opened by danrafd - 14
How can we improve ATF documentation?
#26 opened by gstaas - 7
Mac OS X support?
#8 opened by bitgames - 5
Perforce api leaves idle connections open
#31 opened by Rinn - 4
- 1
I Have No Idea How To Open The ATF
#35 opened - 2
- 2
- 5
Show/Hide properties on the PropertyGrid
#51 opened by nrvllrgrs - 2
<xs:all> nodes ignored by DomGen.exe
#52 opened by JelleVM - 2
element minOccurs and maxOccurs are ignored by
#60 opened by JelleVM - 4
- 7
- 2
- 6
Get HWND for element
#36 opened by galek - 2
Syntax Editor license question
#47 opened by lxjk - 2
Save button does not update in DomTreeEditor
#41 opened by nrvllrgrs - 3
Saving projects with multiple files
#38 opened by ggcarlton - 1
ToolTip issue in PropertyEditor
#37 opened by vorptronica - 7
History Listener lacks a open state
#27 opened by ColinCren - 9
EmbeddedCollectionEditor
#33 opened by joeychu - 15
PropertyEditor expose ControlInfo getter
#29 opened by ColinCren - 3
- 8
Filtered PropertyEditors
#28 opened by vorptronica - 1
PropertyGridView right click on category
#24 opened by ColinCren - 5
A HasAttribute<T> function in DomNodeAdapter.cs
#15 opened by JelleVM - 1
Copy/Paste DomNodeAdapter Member
#16 opened by RomainBL - 5
- 3
CircuitEditor: Dropping a palette item onto a group does not automatically add it to the group
#23 opened by vkashkash - 5
CircuitEditor: Creating a palette item that creates a DomNode group with sub-groups
#22 opened by vkashkash - 9
CircuitEditor: DefineModuleType Enhancement
#19 opened by vkashkash - 3
- 2
Disallowing nodes from being resized or dragged
#20 opened by vkashkash - 6
Groups of groups picking issues
#17 opened by vkashkash - 2
- 4
History Listener Suggestion
#13 opened by ColinCren - 7
Easier Inheritance
#12 opened by ColinCren - 4
Multiple Circuit Editor Instances.
#11 opened by RomainBL - 1
FSM diagram for a non root node
#10 opened by pdrasko - 10
Full Class Documentation
#9 opened by vorptronica - 2
Set size of floating pane from code
#7 opened by fuleshu