Srekel
Game designer and programmer from Sweden. Likes to do gamedev related FOSS. Main projects: Tides of Revival and The Debuginator.
ControlZeeSweden, Stockholm
Pinned Repositories
phyxed-2d
A 2d physics engine with fixed-point support.
sralloc
Memory allocators
the-debuginator
A juicy feature-packed debug menu intended for games.
the-entitytainer
A single header library for managing game entity hierarchies.
the-worldinator
Procedural world generation experiment
tides-of-revival
zag
Game dev project written in Zig and C
zig-flecs
zig-recastnavigation
Zig wrapper for Navigation-mesh Toolset for Games
zig-sparse-set
Sparse sets for zig, supporting both SOA and AOS style
Srekel's Repositories
Srekel/the-debuginator
A juicy feature-packed debug menu intended for games.
Srekel/tides-of-revival
Srekel/zig-sparse-set
Sparse sets for zig, supporting both SOA and AOS style
Srekel/sralloc
Memory allocators
Srekel/the-entitytainer
A single header library for managing game entity hierarchies.
Srekel/phyxed-2d
A 2d physics engine with fixed-point support.
Srekel/the-worldinator
Procedural world generation experiment
Srekel/zig-flecs
Srekel/zag
Game dev project written in Zig and C
Srekel/unworstify
A python script for generating images for digital storefronts and social media
Srekel/zig-recastnavigation
Zig wrapper for Navigation-mesh Toolset for Games
Srekel/ludo-db
A database editor for game development
Srekel/GameNetworkingSockets
Reliable & unreliable messages over UDP. Message fragmentation & reassembly, bandwidth estimation, encryption.
Srekel/tides-of-tabletop
TTRPG app for Tides of Revival
Srekel/tiled-to-godot-export
Tiled plugins for exporting Tilemaps and Tilesets in Godot format
Srekel/zig-gamedev
Building game development ecosystem for @ziglang!
Srekel/c2z
C++ to Zig bindings and transpiler
Srekel/misty-fantasy
Skyrim but PCG lol
Srekel/ptf_fantasy
Bringing PTF to a fantasy setting!
Srekel/raylib-zig-bindings
One to one translation of raylib.h, rlgl.h, rcamera.h and raygui.h files in zig. Build tools to compile raylib from source with simple zon dependency.
Srekel/sokol
minimal cross-platform standalone C headers
Srekel/tides-of-revival-delvers
Srekel/user-map
A second attempt on documenting where the ziguanas of the world live
Srekel/voronoi
A C implementation for creating 2D voronoi diagrams
Srekel/Waterways
A tool to generate river meshes with flow and foam maps based on bezier curves.
Srekel/zgui
Zig build package and bindings for https://github.com/ocornut/imgui and optional extras.
Srekel/zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Srekel/zig-handle-allocator
A FIFO handle allocator
Srekel/zig-im3d
Immediate mode rendering and 3d gizmos.
Srekel/zigimg
Zig library for reading and writing different image formats