/phyxed-2d

A 2d physics engine with fixed-point support.

Primary LanguageC

Phyxed 2D

Phyxed is a 2D physics engine with support for fixed point math.

It's still very early in development.

References

Relevant or interesting physics links:

  1. http://www.dyn4j.org/2010/01/sat/
  2. http://www.dyn4j.org/2011/11/contact-points-using-clipping/
  3. https://code.google.com/archive/p/box2d/downloads
  4. https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715
  5. http://rasmusbarr.github.io/blog/dod-physics.html
  6. https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/
  7. http://www.codercorner.com/blog/?p=1207
  8. https://github.com/kroitor/gjk.c
  9. https://www.cs.cmu.edu/~baraff/sigcourse/notesf.pdf
  10. http://allenchou.net/2013/12/game-physics-constraints-sequential-impulse/

License

Public Domain / MIT. See end of file for license information.