Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.
[Work graph sample] Recently, a new optional implementation path using work graph was added. In this path, we have rewritten the shaders of the volume-level processing and cube-map space ray marching together on a work graph. To run the program, the developer mode must be enabled for now.
Hot keys:
[F1] show/hide FPS
[A] play/stop animation
[M] show/hide mesh
[O] toggle OIT methods
[W] toggle WorkGraph/ExecuteIndirect
[Space] pause/play animation
Prerequisite: https://github.com/StarsX/XUSG