StephenMcVicker/Unity-ScriptableObjects-Game-Events-
Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity
C#GPL-3.0
Stargazers
- AdweleanFrance
- agarcialeonLogroño (La Rioja)
- AllFatherGray
- aoakalinAnkara, Turkey
- ashestakovPifakit
- atrblizzard
- BOTLANNER
- chimerakangtaiwan
- EgorBakanov
- fabioisriva28
- FullMe7alJacke7Phantom Dragon Studio
- gnigamICICI Securities
- HerbertVSchwanstetten, Germany
- huerdMontreal, Quebec
- JerkovicUppsala
- jirevwe@frain-dev
- jonbureshVermont
- LRP500Paris
- m86
- MattMakesPhoenix, Arizona
- mdotstrangeImagination Rabbit
- mjholtzem
- nykwil
- Nyox
- ProtosaiderRussian Federation
- r2d2m
- ruudschouten
- scvnathanMinneapolis, Minnesota
- SiarheiPilatSuasor AB
- SookhaalNobody Studio
- tng2903Vietnam
- VytekRome, Italy
- WilsonCWongBeaverBolt
- xx0rBratislava
- ykw815
- zyzyxdev