Issues
- 1
Test non-floored motion increments
#56 opened by SteveMacenski - 2
- 1
Code optimizations
#46 opened by SteveMacenski - 1
Documentation
#15 opened by SteveMacenski - 0
Complete Smoother
#10 opened by SteveMacenski - 0
Smoothing server
#53 opened by SteveMacenski - 2
60%+ test coverage (goal 80%+)
#9 opened by SteveMacenski - 1
analytic search cleanup
#45 opened by SteveMacenski - 0
- 0
Provide tuned defaults
#11 opened by SteveMacenski - 1
Cache paths
#13 opened by SteveMacenski - 2
wavefront distance heuristic
#41 opened by SteveMacenski - 0
- 1
Allow for re-queueing nodes
#42 opened by SteveMacenski - 1
test with reeds-sheep
#44 opened by SteveMacenski - 4
Direction / reverse penalties
#32 opened by SteveMacenski - 1
See if relaxing cell / orientation bins helps speed up planning after analytic expansions merged
#37 opened by SteveMacenski - 1
- 0
Reed-shepp optimization
#6 opened by SteveMacenski - 2
Find source of discontinuities in search
#40 opened by SteveMacenski - 0
Collision check on footprint
#25 opened by SteveMacenski - 0
- 0
Provide smoother server option
#12 opened by SteveMacenski - 2
Heuristic for near goal [node3d]
#7 opened by SteveMacenski - 0
Set nav2_package() macro in cmakelists
#31 opened by SteveMacenski - 0
- 0
- 1
3D Node template
#5 opened by SteveMacenski - 1
- 0
Set production-defaults for unknown, scales / costs / iterations / ratios
#17 opened by SteveMacenski - 1
Expose the underlying 2D A*, 3D A* to different executable servers for use
#26 opened by SteveMacenski - 0
Docs: recommend users set costmap resolution for global at the hybrid-A* rate with 0 costmap downsampling
#22 opened by SteveMacenski - 1
Add mutex locks in plugin for costmap
#24 opened by SteveMacenski - 0
Doxogyn in all files / functions
#8 opened by SteveMacenski - 0
- 0
Costmap downsampler so that we can search in a lower-resolution quantized space
#4 opened by SteveMacenski - 0
handle case in Hybrid-A* where projecting motion model ends up in the same cell
#21 opened by SteveMacenski