Issues
- 9
program not valid with latest three.js
#39 opened by aiden-jeffrey - 2
- 2
Can this be used with PBR Gltf grounds?
#38 opened by kitaedesigns - 2
- 0
- 2
Configurable light color
#13 opened by UstymUkhman - 10
TypeScript and React Three Fiber support
#22 opened by itsdouges - 2
React no shadows seen on this project, why ?
#31 opened by espace3d - 0
(bit of unique problem) CSM uses three.module.js where as rest of the code uses three.cjs
#30 opened by vivasvan1 - 1
setupMaterial() overrides a material's onBeforeCompile function if it already exists
#26 opened by itsdouges - 17
Migrating from v1.0.2 to v2.0.0 bugs the shadows
#20 opened by ultWorld - 0
Side effects in constructor cause problems when used as a custom React Three Fiber component
#27 opened by itsdouges - 10
THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false Program Info Log: ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 25 samplers
#24 opened by itsdouges - 1
Missing removal line of code in NPM
#25 opened by itsdouges - 1
Dispose doesn't remove lights
#23 opened by itsdouges - 1
Weird overlapping shadows
#21 opened by kayhhh - 6
Shadow artifacts on flat surfaces
#19 opened by kriffe - 3
- 1
- 3
Shader Error
#10 opened by lucas-jones - 1
getInverse() is deprecated
#11 opened by gue-ni - 1
`breaks - 1` should be `breaks.length - 1`?
#15 opened by jhurliman - 2
Materials CSM
#5 opened by dennemark - 8
Thank you!
#2 opened by swift502 - 2