StringerYwh00's Stars
IGLICT/SketchDream
facebookresearch/audio2photoreal
Code and dataset for photorealistic Codec Avatars driven from audio
baaivision/See3D
You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale
tr3e/InterGen
[IJCV 2024] InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions
zhenzhiwang/intercontrol
[NeurIPS 2024] Official implementation of InterControl
dcharatan/flowmap
[3DV 2025] Code for "FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent" by Cameron Smith*, David Charatan*, Ayush Tewari, and Vincent Sitzmann
sony/genwarp
paintscene4d/paintscene4d.github.io
LuMen-ze/Semantic-Gesticulator-Official
m-hamza-mughal/convofusion
Code for CVPR 2024 paper: ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis
MARVELOUSJI/REFRAME
This repository is the official implementation for the paper “REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices”.
sony/NeISF
ktiwary2/orca
ZqlwMatt/Tex4D
Official Implementation of paper "Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models"
KAIST-Visual-AI-Group/APAP
The reference implementation of As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priors (CVPR 2024).
threedle/MeshUp
threedle/TextDeformer
yiqun-wang/Factored-NeuS
Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects
openhuman-ai/awesome-gesture_generation
Awesome Gesture Generation
wenj/GoMAvatar
Offical codes for "GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh"
zju3dv/EasyMocap
Make human motion capture easier.
xk-huang/ema
[Preprint 23] "Efficient Meshy Neural Fields for Animatable Human Avatars" https://arxiv.org/abs/2303.12965
Wayne-Mai/traf_public
chen-wl20/DreamCinema
DreamCinema: Cinematic Transfer with Free Camera and 3D Character
gohar-malik/InterMask
xubaixinxbx/neuparam
[ECCV'24]Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering
fraunhoferhhi/AT-GS
Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction
taconite/IntrinsicAvatar
[CVPR 2024] IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing
xiaobiaodu/MVGS
MVGS: Multi-View Regulated Gaussian Splatting for Novel View Synthesis
apple/ml-depth-pro
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.