Pinned Repositories
An-asteroid-field
使用OpenGL的实例化渲染模式,渲染大量物体而不掉帧率,提高性能
CodingInterviewChinese2
《剑指Offer》第二版源代码
DeferredShading
OpenGL 延迟着色法优化拥有大量光源的场景
Doomsday-FPS
A FPS game developed by unity3D
Doomsday-Leap-Motion
A game developed by unity3D and Leap Motion
Environment-Mapping-in-OpenGL
Refraction and Reflection in OpenGL using Environment Mapping
FBO-in-OpenGL
Image Post-processing In OpenGL using Frame Buffer
ImageProcessingAlgorithm
图像处理算法的实现,使用MFC框架,结合多线程编程与CUDA的GPU编程
ogre
scene-oriented, flexible 3D engine written in C++ - official github mirror
ParallaxMapping
使用视差贴图,极大提升表面细节,使之具有深度感
SweeneyChoi's Repositories
SweeneyChoi/ImageProcessingAlgorithm
图像处理算法的实现,使用MFC框架,结合多线程编程与CUDA的GPU编程
SweeneyChoi/ParallaxMapping
使用视差贴图,极大提升表面细节,使之具有深度感
SweeneyChoi/An-asteroid-field
使用OpenGL的实例化渲染模式,渲染大量物体而不掉帧率,提高性能
SweeneyChoi/Doomsday-FPS
A FPS game developed by unity3D
SweeneyChoi/FBO-in-OpenGL
Image Post-processing In OpenGL using Frame Buffer
SweeneyChoi/ogre
scene-oriented, flexible 3D engine written in C++ - official github mirror
SweeneyChoi/CodingInterviewChinese2
《剑指Offer》第二版源代码
SweeneyChoi/DeferredShading
OpenGL 延迟着色法优化拥有大量光源的场景
SweeneyChoi/Doomsday-Leap-Motion
A game developed by unity3D and Leap Motion
SweeneyChoi/Environment-Mapping-in-OpenGL
Refraction and Reflection in OpenGL using Environment Mapping
SweeneyChoi/HDR-and-Bloom
HDR 和泛光的结合使用,表达明亮的光源区域,产生光晕效果
SweeneyChoi/microblog
一个基于Node.js的微博客
SweeneyChoi/MLExperiment1
Machine Learning Experiment 1
SweeneyChoi/MLExperiment2
Machine Learning Experiment 2
SweeneyChoi/NormalMapping
OpenGL中法线贴图的运用,增强细节
SweeneyChoi/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
SweeneyChoi/RayTracingRender
基于SDL2的光线追踪渲染器
SweeneyChoi/ShadowMapping
使用阴影贴图(shadow mapping)以及扩展的高级算法Omnidirectional Shadow Maps实现实时动态阴影
SweeneyChoi/SweeneyChoi.github.io
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