TUM-MLCMS/Crowd-Simulation-and-Visualization-in-Unity
A crowd simulation and visualization demo implemented in Unity using Dijkstra Distance Field and simplified version of the Optimal Steps Model.
C#MIT
Stargazers
- ANG0-0GNA
- ArthurDLVGameDev LLC
- AwixStudio
- backjyNULL
- bekornIstanbul, Turkey
- berksaribasEindhoven
- csy7749
- danishsshaikhThane, India
- epicsquad
- goodha1
- jaredbestTechnical University of Munich (TUM)
- JT5DThe IMC Lab + Gallery
- kerwinzxc
- kittytrillah
- lajiji
- li5414makegames4fun
- MidiSmallYue
- Minghou-LeiKingsoft - Amazing Seasun Games
- MistCPP
- MoonisSun
- philmaas
- r2d2m
- rockgirls
- selimsandal
- shonn-coding
- shou-git
- suprafun
- TAOyt814
- wangTianAo
- wuhuivae
- xiangbing911
- yaqlee
- yCatDevUkraine, Donetsk
- yiping-wangUniversity of Waterloo
- ysj018
- zRayDayz