Pinned Repositories
ARCore-Scene-Semantics-Sample
Azure-Kinect-Sample-for-Unity
GeospatialAPI-Unity-StarterKit
HoloLens2-Point-Cloud-App
iPad-LiDAR-Depth-Sample-for-Unity
iPhoneCinematicDepthTo3D
This is a sample C# project that extracts Depth and Color information from videos shot in iPhone's Cinematic mode and outputs each as separate videos, along with a sample Unity project for 3D playback of these videos.
MRTK-Profiles-for-NrealLight
Oculus-Quest-Input-Sample
Sample for getting input data from controllers of Oculus Quest with A-Frame
Oculus-Quest-Interaction-Sample
Primitive sample of interaction for Oculus Quest
UnityMRStarterForQuest
Unity MR starter kit, with Meta Quest and MRTK integration
TakashiYoshinaga's Repositories
TakashiYoshinaga/GeospatialAPI-Unity-StarterKit
TakashiYoshinaga/MRTK-Profiles-for-NrealLight
TakashiYoshinaga/iPhoneCinematicDepthTo3D
This is a sample C# project that extracts Depth and Color information from videos shot in iPhone's Cinematic mode and outputs each as separate videos, along with a sample Unity project for 3D playback of these videos.
TakashiYoshinaga/UnityMRStarterForQuest
Unity MR starter kit, with Meta Quest and MRTK integration
TakashiYoshinaga/ARCore-Scene-Semantics-Sample
TakashiYoshinaga/Portal-Expression-Sample-for-Unity
TakashiYoshinaga/AR-LightSaber-with-MediaPipe
TakashiYoshinaga/ChatGPT-A-Frame-Sample
TakashiYoshinaga/Perspective-Effect-with-Head-Tracking-of-MediaPipe
TakashiYoshinaga/AR-Fukuoka
TakashiYoshinaga/babylonjs-webxr
TakashiYoshinaga/webxr-hand-tracking-sample
TakashiYoshinaga/DepthVideoPlayer
TakashiYoshinaga/Xreal-ARCore6DoF
TakashiYoshinaga/XREALSampleScenes
Primitive sapmle scenes for Nreal Light and Air
TakashiYoshinaga/MetaXR-SDK-Samples
TakashiYoshinaga/3D-Scan-And-Share
TakashiYoshinaga/Apple-Vision-Pro-UI-Kit
TakashiYoshinaga/ARFoundationQRTracking-Unity
TakashiYoshinaga/MyakuMyakuAR
TakashiYoshinaga/MediaPipe-Background-Blur-and-Auto-Framing
TakashiYoshinaga/PortraitDepthAPI-Sample
TakashiYoshinaga/360VR-Unity-Sample
TakashiYoshinaga/aframe-hand-tracking-controls-extras
a-frame hand tracking extras
TakashiYoshinaga/BakedAvatar
Pytorch Code for "BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis"
TakashiYoshinaga/GaussianAvatars
Official repo for "GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians"
TakashiYoshinaga/monocular-depth-unity
Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework
TakashiYoshinaga/PanoHead
Code Repository for CVPR 2023 Paper "PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360 degree"
TakashiYoshinaga/PINTO_model_zoo
A repository for storing models that have been inter-converted between various frameworks. Supported frameworks are TensorFlow, PyTorch, ONNX, OpenVINO, TFJS, TFTRT, TensorFlowLite (Float32/16/INT8), EdgeTPU, CoreML.
TakashiYoshinaga/uWindowCapture
This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity.