TakeshiCho
I love painting but learning programming is inviting. # 絵を書くのが好きでも プログラミングも学びたいん # 喜欢画画 也想学敲代码
public Company myCompany;location = new Vector3(2.0f, 0.0f, 8.2f);
Pinned Repositories
Blender_MirrorTools
This project is a blender tools collection which can facilitate models mirroring.
Blender_ObjectDataAttributesConvertTool
It is a Blender Tool which can convert the Object Data Attributes in face corner to the UVs or Vertex Color.
GPU_Parallel_Reduction
Parallel reduction with unity compute shader
Oz_EditorGUIFramework
A Editor GUI Framework for Unity.
SignedDistanceField_Map_Generator
Signed Distance Field Map Generator
StylizedSkinRampTexture
A custom texture asset of stylized skin ramp texture for Unity engine
UI_RenderPipelineInLinearSpace
Unity UI Render Pipeline in Linear Color Space
Unity_AssetsImportSettings
This is a solution for importing Unity assets that allows you to use custom shaders to initialize models. It also includes textures for materials automatically, based on your custom suffix rules.
Unity_GameObjectQuadTreeSearching
Game objects in Unity scene searching with Quad Tree
Unity_GPUInstanceCulling
Solution of Unity instancing mesh render with GPU culling.
TakeshiCho's Repositories
TakeshiCho/UI_RenderPipelineInLinearSpace
Unity UI Render Pipeline in Linear Color Space
TakeshiCho/Unity_GPUInstanceCulling
Solution of Unity instancing mesh render with GPU culling.
TakeshiCho/GPU_Parallel_Reduction
Parallel reduction with unity compute shader
TakeshiCho/SignedDistanceField_Map_Generator
Signed Distance Field Map Generator
TakeshiCho/StylizedSkinRampTexture
A custom texture asset of stylized skin ramp texture for Unity engine
TakeshiCho/Unity_GameObjectQuadTreeSearching
Game objects in Unity scene searching with Quad Tree
TakeshiCho/Blender_ObjectDataAttributesConvertTool
It is a Blender Tool which can convert the Object Data Attributes in face corner to the UVs or Vertex Color.
TakeshiCho/Blender_MirrorTools
This project is a blender tools collection which can facilitate models mirroring.
TakeshiCho/Oz_EditorGUIFramework
A Editor GUI Framework for Unity.
TakeshiCho/Unity_AssetsImportSettings
This is a solution for importing Unity assets that allows you to use custom shaders to initialize models. It also includes textures for materials automatically, based on your custom suffix rules.