Tearth
C# programmer. After hours I enjoy writing chess engines, reading about history, space exploration and playing simulators/strategy games. I miss space shuttles.
Poland
Pinned Repositories
MicrOS
32-bit operating system with kernel written in C. Created by SKNI "KOD".
Bitboard-Viewer
Bitboard viewer for chess developers.
Cosette
UCI chess engine written in C# for .NET platform.
DotNet6502
MOS 6502 emulator written for .NET Core platform.
Inanis
UCI chess engine written in Rust, the successor of Proxima b, Proxima b 2.0 and Cosette.
Lemao
Game engine written in Rust, without any dependencies except the most necessary ones (WinAPI, OpenGL, OpenAL, and bindgen to generate bindings).
Neural-Rocket
Neural network learning how to launch rocket into space. Based on Unity and ML-Agents.
Oddity
.NET wrapper for unofficial SpaceX API v4 (with full support for all endpoints and query subsystem), providing information about everything related to the company.
Real-Ship-Physics
The prototype of the real ship physics in Unity based on the voxel system.
Sea-Battles
A prototype of the game about sea battles.
Tearth's Repositories
Tearth/Neko
Voxel map generator in Unity engine.
Tearth/Proxima-b-2.0
Chess engine written in C# based on popular chess algorithms. Supports Chess Engine Communication Protocol and FICS.
Tearth/FAT12-Viewer
Simple FAT12 filesystem viewer.
Tearth/AVR-Helpers
Set of useful classes for AVR platform
Tearth/Ceres
CHIP-8 emulator for .NET.