Pinned Repositories
DarkForces
Dark Forces Library for .NET and Unity
DarkForcesSite
Live WASM build of DarkForces repo
electronNetCore
GBCGCApp
A port of grantgalitz's emulator to a Chrome offline app.
jkversions
Uses the official LucasArts Star Wars: Dark Forces 2: Jedi Knight 1.0.1 patch to generate three different versions of the main JK.EXE binary suitable for using mods (or bypassing Steam DRM).
Knight
nope
Chrome extension which detects links that look like urls that point to OTHER urls and blocks them.
One-Number
A Google Chrome "unread messages" extension which can check multiple services for you.
robin-grow
Automatically votes to grow with robin
The-MAZZTer's Repositories
The-MAZZTer/One-Number
A Google Chrome "unread messages" extension which can check multiple services for you.
The-MAZZTer/jkversions
Uses the official LucasArts Star Wars: Dark Forces 2: Jedi Knight 1.0.1 patch to generate three different versions of the main JK.EXE binary suitable for using mods (or bypassing Steam DRM).
The-MAZZTer/DarkForces
Dark Forces Library for .NET and Unity
The-MAZZTer/GBCGCApp
A port of grantgalitz's emulator to a Chrome offline app.
The-MAZZTer/nope
Chrome extension which detects links that look like urls that point to OTHER urls and blocks them.
The-MAZZTer/DarkForcesSite
Live WASM build of DarkForces repo
The-MAZZTer/electronNetCore
The-MAZZTer/Knight
The-MAZZTer/robin-grow
Automatically votes to grow with robin
The-MAZZTer/WindowsIdentityEFCoreSlowdown
The-MAZZTer/MagiskOnWSA
Why do I have to create a fork as part of the build process? Surely there is a better way to do this.
The-MAZZTer/Unity-xAPI-Wrapper
Library for interacting with an LRS from within a Unity project.