/Svelcordity

A template repository for integrating Discord Activity with SvelteKit and Unity WebGL, featuring a sample roguelike game.

Primary LanguageTypeScriptMIT LicenseMIT

Svelcordity

Svelcordity is a template repository with a simple setup for integrating your Discord Activity with SvelteKit. This project utilizes a Unity WebGL build to display your Discord activity seamlessly. As an example, a roguelike game built with Unity is included in this template.

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Features

Prerequisites

  • Unity Editor
  • Node.js
  • npm (Node Package Manager)
  • GitHub Desktop (optional, but recommended for easier repository management)

Getting Started

To get started with Svelcordity, follow these steps:

  1. Click the "Use this template" button on the GitHub repository page to create a new repository based on this template.

  2. Clone your newly created repository using GitHub Desktop or the command line:

    git clone https://github.com/yourusername/your-repo-name.git
    
  3. Navigate to the project directory:

    cd your-repo-name
    
  4. Install the dependencies:

    npm install
    
  5. Create a .env file in the root directory of the project and add your Discord application's CLIENT_ID and CLIENT_SECRET for server-side authentication:

    CLIENT_ID=your_client_id
    CLIENT_SECRET=your_client_secret
    

Setting Up Unity WebGL

  1. Open your Unity project and select the WebGL platform.

  2. Set the WebGL Template to Minimal:

    • Go to Edit -> Project Settings -> Player -> Resolution and Presentation
    • Click Minimal under WebGL Template.
  3. Build your Unity project and locate the generated Build folder.

Configuration

  1. Open your project's lib folder and set up your configuration file (config.ts) with the necessary details.

  2. Copy the Unity Build folder you generated earlier and paste it into this project's static folder.

Usage

  1. Run the development server to test the project:

    npm run dev
    
  2. Open your browser and visit https://localhost:5173 to see your Discord Activity in action.

  3. When you're ready to deploy, build the project:

    npm run build
    

    Note: In the svelte.config.js file, make sure to replace adapter: adapter() with an adapter of your choice, depending on your deployment platform. SvelteKit offers various official and community adapters for different platforms.

    For example, if you want to use the @sveltejs/adapter-node adapter for deploying to platforms that support Node.js (e.g., AWS, Azure, Heroku), you would modify your svelte.config.js file like this:

    // svelte.config.js
    import { vitePreprocess } from "@sveltejs/kit/vite";
    import adapter from "@sveltejs/adapter-node";
    
    const config = {
        preprocess: vitePreprocess(),
        kit: {
            adapter: adapter(),
        },
    };
    
    export default config;

    Make sure to install the corresponding adapter package. For example, if using @sveltejs/adapter-node:

    npm install @sveltejs/adapter-node
    

    Don't forget to remove @sveltejs/adapter-auto from package.json if you're using a specific adapter!

    You can explore other official and community adapters in the SvelteKit documentation to find the one that suits your deployment needs.

  4. Deploy the built files to your chosen platform if you want to share your Discord Activity with others (Discord Proxy).

  5. Enjoy your Discord Activity powered by SvelteKit and Unity WebGL!

Remember to choose an adapter that matches your deployment platform and follow the specific deployment instructions for that platform.

Example: Roguelike Game

This template includes a sample roguelike game built with Unity to demonstrate how to integrate a Unity WebGL build with SvelteKit. The game files are in the static/Build folder.

Feel free to replace the example game with your Unity WebGL build to showcase your Discord Activity.

Contributing

Contributions are welcome! If you find any bugs or have suggestions for improvement, please open an issue or submit a pull request.

License

This project is licensed under the MIT License.


In the words of Todd Howard, it just works.