[Question] Pipeline prewarm
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amerkoleci commented
I'm opening issue as there are no discussions tab.
I was wondering how does the renderer behave with D3D11 like logic where you create pipeline before draw/dispatch?
I saw you use fossilize to prewarm pipelines, in my engine I'm using VkPipelineCache, should I expect speed up?
How big would get the cache in real game for example?
Thanks in advance
Themaister commented
VkPipelineCache should be fine enough. The prewarm is better. Eventually I'll need to overhaul the shader / PSO system to more easily support shipping stuff without runtime compilation of any kind. The current scheme is heavily focused on local dev since it's my personal sandbox.