Issues
- 1
Crashes during Spheroid (UV) Creation
#4810 opened by denizgedik - 1
- 3
Cmake Fails to Build on Arch Linux [Git Version]
#4901 opened by kinker31 - 2
Trenchbroom completely freezes PC after a while
#4890 opened by pepiskek - 2
[Bug] upd test and common fails to link Qt6
#4891 opened by jopadan - 1
CTRL + Alt + Left Doesn't Parallel Project Texture
#4889 opened by citylion - 1
[Feature request] Support for custom game config paths
#4885 opened by jakubtomsu - 1
Crash because GLEW_ERROR_NO_GLX_DISPLAY is not catered for upon GLEW initialisation
#4884 opened by noodlecollie - 0
Drop down in Preferences->Views->Fonts->Renderer Font Size, doesn't populate properly
#4883 opened by Roy-Fokker - 0
TB auto converting face color values on map load
#4882 opened by MilkeyWilkey - 6
[Feature Request]: Add support for Counter-Strike 1.6 and Counter-Strike: Condition Zero
#4881 opened by GLoOoccK - 5
Bad rendering performance with entity viewer open
#4880 opened by magicaldave - 3
- 1
Chasm: The Rift Level/Model support
#4877 opened by jopadan - 6
Is it possible to use GLTF (from the assimp loader) in studio model things?
#4876 opened by valina354 - 3
Crashing
#4875 opened by minersupporter - 0
TrenchBroom crash after mounting drives with maps listed under [RecentDocuments]
#4874 opened by eGax - 1
Feature Request - OBJ Batch Export
#4868 opened by mattdalpe - 2
- 3
- 0
Update manual: Rotating and scaling vertices
#4863 opened by kduske - 0
- 4
- 14
"Move camera" tool won't move to position
#4855 opened by sportsterv90 - 3
Crashed immediately after loading halflife.wad
#4854 opened by pyrosity - 5
model() is offset 90 degrees in RC5
#4853 opened by RevoluPowered - 11
- 0
Drop AseLoader and use assimp instead
#4852 opened by kduske - 3
Massive lag on v2025.2
#4849 opened by heysokam - 0
CSG Edge Fillet Tool & CSG Face Fillet Tool
#4851 opened by AnthonyS026 - 0
Weirdness when flipping bezier patch meshes with using Flip Vertically or Horizontally
#4842 opened by eGax - 3
Add "default game path" field to game config format
#4848 opened by the-argus - 5
add field to brush tags to specify if "texture" is applied on entity created, without need of hotkey
#4847 opened by azur-wolve - 0
Create a 3D model test suite to verify how TrenchBroom imports different formats
#4845 opened by janhohenheim - 1
RC3 crashes on linux when editing `_color`
#4836 opened by janhohenheim - 0
- 3
- 5
- 3
Win11 Build Error
#4830 opened by Nunite - 1
Camera movement keys does not works when non-latin keyboard layout selected in system
#4827 opened by SNMetamorph - 1
[Kingpin] TB doesn't render some textures correctly
#4823 opened by rundacode - 0
Parse paths from compilation and game engine profiles
#4816 opened by kduske - 5
- 17
- 3
Crash at Startup of a new map (Fresh Flatpak Install)
#4814 opened by SlippyPunk - 1
Crash while trying to carve using multiple brushes
#4808 opened by rydamerell - 2
Uncheck "View > Toggle Info Panel" on application startup or have it save your setting after being closed
#4805 opened by teckademics - 3
Quake 3 .map file won't load (missing patchdef2)
#4804 opened by DeficientNull - 1
Quake.fgd updates.
#4802 opened by eGax - 9
Parsing error?
#4801 opened by Vanisch1103