Pinned Repositories
FFmpeg
Mirror of git://source.ffmpeg.org/ffmpeg.git
Game-1
RTS
glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
openal-soft
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
OpenGothic
Reimplementation of Gothic 2 Notr
phoenix
A re-implementation of file formats used by the early 2000's ZenGin
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Tempest
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
ZenLib
Loading of proprietary formats used by the engine used by the games "Gothic" and "Gothic II"
Try's Repositories
Try/OpenGothic
Reimplementation of Gothic 2 Notr
Try/Tempest
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Try/ZenLib
Loading of proprietary formats used by the engine used by the games "Gothic" and "Gothic II"
Try/Game-1
RTS
Try/FFmpeg
Mirror of git://source.ffmpeg.org/ffmpeg.git
Try/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Try/openal-soft
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
Try/phoenix
A re-implementation of file formats used by the early 2000's ZenGin
Try/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Try/stb
stb single-file public domain libraries for C/C++
Try/test-appveyor
Try/Vulkan-Docs
The Vulkan API Specification and related tools
Try/Vulkan-ValidationLayers
Vulkan Validation Layers