Syncing lights spawned by Blender GN
bitinn opened this issue · 3 comments
bitinn commented
It looks like syncing non-mesh object created by Blender Geometry nodes are not currently possible.
A possible use case is using GN to spawn a bunch of light instances, MeshSync doesn't appear to handle that as of 3.2.2
sindharta commented
Thank you for the feedback.
We'll take a look at this.
schinkowski commented
Thank you for your feedback @bitinn. This should work in Version 0.16.
sindharta commented
Closing.
Feel free to reopen if necessary.