Unity-Technologies/MeshSyncDCCPlugins

Syncing lights spawned by Blender GN

bitinn opened this issue · 3 comments

It looks like syncing non-mesh object created by Blender Geometry nodes are not currently possible.

A possible use case is using GN to spawn a bunch of light instances, MeshSync doesn't appear to handle that as of 3.2.2

Thank you for the feedback.
We'll take a look at this.

Thank you for your feedback @bitinn. This should work in Version 0.16.

Closing.
Feel free to reopen if necessary.