Unable to reach host/server when connecting 2 or more clients with IP
ashwinimurt opened this issue · 4 comments
Describe the bug
Unable to reach host/server when connecting 2 or more clients with IP.
The issue only occurs when host is also a built player. Does not occur when host is on the Editor playmode.
To Reproduce
Steps to reproduce the behavior:
- Build Boss Room.
- Open multiple instances of player.
- Start the game as host and connect clients with IP.
- Fails on connecting the 2nd client.
Expected behavior
Connecting upto 7 clients should work,
Screenshots
If applicable, add screenshots to help explain your problem.
Environment (please complete the following information):
- OS: Windows 10
- Unity Version: 2020.3.21f1
- BossRoom Version: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/tree/sam/feature%2Fupdating-to-latest-netcode @1f4262c74b12b85ee6f655ff59d7254cbb1b2e55
Additional context
None
Have you tried using a dev build for this? We recognize this isn't a great flow and we want to look into a better flow for this.
With this upcoming boss room release, the -AuthProfile command line parameter can be used to start multiple instances of the same build locally.