Unity-Technologies/com.unity.multiplayer.samples.coop

ClientGameNetPortal 117 m_ConnectStatusPub.Publish(DisconnectReason.Reason);

haoshangce opened this issue · 2 comments

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Hey @haoshangce
Do you have more details on how this happened and steps to reproduce? The issue template should give you the things we need to help to better understand your issue.
We've also refactored our ConnectionManagement in our develop branch, is your issue still there on this branch for you?

Hey @haoshangce with no more details on how to reproduce and knowing a lot of this code is refactored on our develop branch, we'll close this for now. Please reopen if there's anything else you'd like to share.