Unity-Technologies/com.unity.multiplayer.samples.coop

bug: Host name !supported (only ip)

dylanh724 opened this issue · 2 comments

Describe the bug
One cannot enter a host name; only an IP

To Reproduce
Steps to reproduce the behavior:

  1. Join game
  2. Enter host:port (rather than ip:port)

Expected behavior
Should have connected the same as IP

Environment (please complete the following information):

  • OS: Win11
  • Unity Version: 2022 LTS
  • BossRoom Version: Current clone as of 08/15/2023

Additional context
Easily resolved by parsing to IPAddress via Dns namespace without any additional libs, upon detection of a host instead of ip (contains [a-z])

Since this is an industry standard, much like TLS (all competitors support this), this issue should be treated as a bug and not a feature request.

Hi Dylan! Thank you for flagging this. This is already in our backlog and we do plan to implement this functionality in Netcode for GameObjects, but we don't know yet when it will be available

Hi again! I will be closing this issue since this functionality, while being in the backlog for future consideration, is not currently part of the NGO roadmap, and so we cannot say when/if we would be able to include this functionality within the Boss Room sample.
I would recommend keeping an eye on our Multiplayer Roadmap and Discord Community where we share regular updates when things are moved into active development.