Unity-Technologies/guid-based-reference
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
C#NOASSERTION
Issues
- 0
GameObjects created at Runtime
#27 opened by steve18624 - 1
GUID stays Empty after adding
#26 opened by biopowder - 3
- 2
- 3
Suggestion to move the repo to the asset store
#24 opened by malino-dev - 0
Add asmdef / convert to package?
#23 opened by sunflowr - 0
Does this handle Domain Reload disabled?
#21 opened by tomkail - 0
CanEditMultipleObjects (or other multi object edition tools like Odin) changes the GuidReferences to the same value
#17 opened by adbourdages - 0
GuidReference binary serialization
#15 opened by Xroft666 - 0
- 1
- 3
Unity 2018.3 use of obsolete API warnings
#7 opened by Arugin - 0
- 0
An method for setting GuidReference target object from editor tools could be useful
#9 opened by schmid - 3
Having two guid references in the same component makes both references to appear the same in the drawer
#3 opened by xDura - 3