Unity-Technologies/multiplayer-community-contributions
Community contributions to Unity Multiplayer Networking products and services.
C#MIT
Issues
- 0
Support for tvOS
#258 opened by loksangho - 1
Client became frozen when receiving response from server during broadcast by NetworkDiscovery
#182 opened by 3CirclesVR - 3
FacepunchTransport.cs - connectedClients Client.steamId is always 0 - Facepunch.Steamworks Runtime needs to be updated!
#217 opened by WaGi-Coding - 0
- 1
Websocket : Function StartClient ALWAYS returns true.
#255 opened by hyryel - 4
Upgrade to Unity 2022 gives NativeList script error
#230 opened by tpitman - 2
- 1
- 0
Pointer_stringify -> UTF8ToString
#249 opened by kozis - 2
- 0
[Facepunch Transport] GET RTT DOES NOTHING!!!
#247 opened by Pixel-Gamer - 4
[Steam Networking Sockets Transport] Leaving whiles joining disconnects the host
#245 opened by Pixel-Gamer - 1
References to Unity.Netcode.Transports.UNET causing errors when importing the package
#243 opened by A7AATE - 1
NetworkDictionary update to NGO v 1.2.0
#208 opened by eriksca - 5
Network Discovery Example not connecting (iOS <> Mac)
#226 opened by antiero - 0
- 4
Occasional error on disconnect (websockets)
#201 opened by DevDavey - 1
[SteamNetworkingSockets] A ConnectionRequestMessage was received from a client when the connection has already been established (Netcode 1.5.2)
#239 opened by A1win - 0
Bullet spawning using object pool
#238 opened by Mid-D-Man - 0
- 1
- 8
Error when running Example Network Discovery
#193 opened by MrPure3D - 0
LiteNetLib 1.1 update??
#229 opened by davoodkharmanzar - 0
DOWNLOAD LINK
#228 opened by brianirvin - 4
multipeer-connectivity example for macOS <> iOS ?
#227 opened by antiero - 0
- 0
[SteamNetworkingSockets] Received a packet with an invalid Batch Size Value (Netcode 1.3.1)
#220 opened by brogan89 - 2
- 2
Facepunch transport errors when importing to fresh probject and unable to resolve
#219 opened by fragilequail - 0
- 2
Facepunch Transport - IP leakage?
#214 opened by WaGi-Coding - 1
- 0
- 3
Netcode.Transports.SteamNetworkingSocketsTransport.DisconnectLocalClient ()
#192 opened by BartoszBieszka - 1
NullReferenceException when shutting down NetworkManager (websocket transport)
#205 opened by BigSpaceships - 5
Steam Transport: "Join Code Not Found"
#187 opened by daniellochner - 0
- 0
ExampleNetworkDiscovery only works in Editor?
#202 opened by plasmanunchucks - 6
Websocket Connect to URL instead of IP
#196 opened by DevDavey - 0
Error when trying to StartHost
#197 opened by Marc477 - 1
WebSocketTransport EntryPointNotFoundException
#195 opened by Marc477 - 0
- 0
- 5
WebSocketTransport Support?
#175 opened by brian-kryptomon - 6
Can't Install Netcode for GameObjects for WebGL even when planning to use Photon Realtime Transport on M1 Mac
#185 opened by tpitman - 1
Can't add package to Unity Project
#184 opened by SkeasySimple - 0
3 Errors in Version 2.0.0
#183 opened by wzack850 - 2
Photon Realtime Transport does not implement `NetworkTransport.Initialize(NetworkManager)`
#180 opened by CamAtlantic - 2
NetworkDictionary support for NGO pre.10
#173 opened by m0s-ivan - 0
Delete this issue
#172 opened by m0s-ivan