Issues
- 1
How to avoid "Some objects were not cleaned up when closing the scene. (Did you spawn new GameObjects from OnDestroy?)"
#17 opened by KamilDev - 2
Unity completely crashes when trying to access singleton methods or properties
#11 opened by janvacek - 1
Add UPM support
#7 opened by hasanbayatme - 2
- 3
- 1
Would it be better to add a singleton class which is not extended from Monobehaviour?
#10 opened by fcmz - 1
How about "public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>"
#3 opened by yaohairong - 0
Scene Singleton Pattern
#5 opened by starryforest-ymxk - 3
Awake DestroyObject with condition?
#1 opened by lexnewgate