Godot Engine Open Telemetry & Desync (casync protocol)
extends Node3D
var otel: OpenTelemetry = Opentelemetry.new()
func _ready() -> void:
var error = otel.init_tracer_provider("godot", "localhost:4317", Engine.get_version_info())
print(error)
func _process(_delta) -> void:
var parent_span_id = otel.start_span("test-_ready")
var span_id = otel.start_span_with_parent("test-child", parent_span_id)
otel.add_event(span_id, "test-event")
otel.set_attributes(span_id, {"test-key": "test-value"})
otel.record_error(span_id, str(get_stack()))
otel.end_span(span_id)
otel.end_span(parent_span_id)
func _exit_tree() -> void:
otel.shutdown()