V0xel0's Stars
NVIDIAGameWorks/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
TheRealMJP/SHforHLSL
SH for HLSL 2021
ZijingPeng/DXR-Hybrid-Rendering
A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.
boksajak/raytracingthenextweek
Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads based parallelism
daniilvinn/omniforce-engine
jglrxavpok/Carrot
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
lindayukeyi/ReSTIR_DX12
AmelieHeinrich/Oni
Modern toy DirectX 12 renderer
V0xel0/DeRex12
A fully bindless, PBR & IBL render engine in DirectX 12
man-in-black382/PathFinder
DirectX 12 Renderer
stripe2933/vk-gltf-viewer
Blazingly fast Vulkan glTF Viewer
SergeyMakeev/TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
redorav/hlslpp
Math library using HLSL syntax with multiplatform SIMD support
JoshuaLim007/Unity-ScreenSpaceReflections-URP
SSR solution for Unity URP
Data-Oriented-House/PortableBuildTools
Portable VS Build Tools installer
martinus/unordered_dense
A fast & densely stored hashmap and hashset based on robin-hood backward shift deletion
bshoshany/thread-pool
BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
nicbarker/clay
High performance UI layout library in C.
electronicarts/gigi
A framework for rapid prototyping and development of real-time rendering techniques.
vit-vit/CTPL
Modern and efficient C++ Thread Pool Library
cedric-h/linear-webgl
WebGL demos, but flat. Because it's more hackable that way.
CedricGuillemet/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
knarkowicz/GPURealTimeBC6H
Real-time BC6H compression on GPU
BruOp/zec
yottaawesome/intro-to-dx12
Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".
TheEvilBanana/PhysicallyBasedRendering
alipbcs/ZetaRay
Real-time Direct3D 12 path tracer
pcwalton/gltf-ibl-sampler-egui
An artist-friendly skybox generator wrapping the glTF IBL Sampler
bluescan/tacentview
An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.