ZijingPeng/DXR-Hybrid-Rendering
A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.
C++NOASSERTION
Stargazers
- 3d4m-volodymyr@3D4Medical
- Anti-Magic
- Azhao1993
- ClimberHJX
- dnikolaidis2Technical University of Crete
- EvsChenJQ
- hegaoxiang
- HengleShanghai
- iaomwNorth
- irimskyZhejiang University
- ivanvmatRussia
- Jack12xl
- JeffCarpenterCanada
- kaspterGMT+8
- KSFSeiei
- LASTEXILE-CHChina :NingBo
- loureed927Shanghai, China
- LudaxordPoland/Gdynia
- LuoIvan
- mahalisSan Francisco, CA
- MluckydwyerNvidia
- N3VIN
- n41l
- nergethicKraków, Poland
- omidshahbaziTerahard Ltd
- Pete43
- polluxchichina
- raytao423Shanghai, China
- shuimuth
- starthlw
- SummersFan
- tataliya7
- tatran5
- tomandjake
- xingyouxin山东大学
- yuexiae