By Angel Lam and Varun Ramakrishnan
source: https://blog.demofox.org/2017/01/09/raytracing-reflection-refraction-fresnel-total-internal-reflection-and-beers-law/-
Physically-based Jello Simulation using Mass-Spring System
-
Beer's Law
-
Integration (Euler and Runge-Kutta 4th Order)
-
Optimization with OpenMP
- Cursor to jiggle the jello, acceleration and the direction of the cursor determines the force on the jello
- Holding P + shake the cursor to shake the plate that the jello is on
- Holding C + left/middle/right mouse to rotate/pan/zoom the camera
- Edit the color, absorption color, specular color of the jello's material
- Edit the light color and position
- Edit/visualize physics paraeters (jello resolution, spring types, stiffness, damping, mass and timestep)
- Implement per vertex lighting to eliminate triangulated surfaces when the jello has low resolution
- Implement skybox or a background that is not a solid color to better visualize the characteristics of the jello's material
- Speed up simulation by moving it to compute shader (on the GPU)
- Enable collision with other objects in the bounding box
- Allow jello to jiggle of the plate