Pinned Repositories
2D-Light-of-Sight-Unity
A plugin for creating 2D lighting & shadows, and line of sight effects in Unity3d.
algorithms
Algorithms & Data structures in C++.
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
crest-oceanrender
Novel ocean rendering techniques (Unity3D)
Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Procedural-Worlds-Editor
Procedural World Editor is a node based procedural terrain generator
SGMemory
这是一个用来实现内存快照同步的技术方案。
Unity3DBloom
UE Moible Bloom Implement
Voxel-3D-DDA
A Fast Voxel Traversal Algorithm implemention
Victorique-GOSICK's Repositories
Victorique-GOSICK/SGMemory
这是一个用来实现内存快照同步的技术方案。
Victorique-GOSICK/crest-oceanrender
Novel ocean rendering techniques (Unity3D)
Victorique-GOSICK/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
Victorique-GOSICK/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Victorique-GOSICK/Procedural-Worlds-Editor
Procedural World Editor is a node based procedural terrain generator
Victorique-GOSICK/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
Victorique-GOSICK/anna
A low-latency, cloud-native KVS
Victorique-GOSICK/anything_about_game
A wonderful list of Game Development resources.
Victorique-GOSICK/cellnet
高性能,简单,方便的开源服务器网络库
Victorique-GOSICK/Crow
A Fast and Easy to use microframework for the web.
Victorique-GOSICK/ET
Unity3D Client And C# Server Framework
Victorique-GOSICK/FragM
Derived from https://github.com/Syntopia/Fragmentarium/
Victorique-GOSICK/geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Victorique-GOSICK/h2engine
H2服务器引擎架构是轻量级的,与其说是引擎,个人觉得称之为平台更为合适。因为它封装的功能少之又少,但是提供了非常简洁方便的扩展机制,使得可以用C++、python、lua、js、php来开发具体的服务器功能。H2引擎的灵感来源于web服务器Apache。
Victorique-GOSICK/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Victorique-GOSICK/misc
Miscellaneous code from throughout my career.
Victorique-GOSICK/murmurhash-net
.NET implementation of the murmurhash
Victorique-GOSICK/NavMeshComponents
High Level API Components for Runtime NavMesh Building
Victorique-GOSICK/nest
A progressive Node.js framework for building efficient, scalable, and enterprise-grade server-side applications with TypeScript/JavaScript 🚀
Victorique-GOSICK/netty
Netty project - an event-driven asynchronous network application framework
Victorique-GOSICK/Node_Editor_Framework
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
Victorique-GOSICK/pkm2png
convert pkm image to png
Victorique-GOSICK/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Victorique-GOSICK/ShaderForge
Victorique-GOSICK/source-engine
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
Victorique-GOSICK/stratagus
The Stratagus strategy game engine
Victorique-GOSICK/TressFX
DirectX 11 library that provides convenient access to realistically rendered and simulated hair and fur
Victorique-GOSICK/UniqueShadow
UniqueShadow for Unity 5.6+ version
Victorique-GOSICK/Unity-Human-Skin-Shader-PC
A realistic & physically based human skin shader
Victorique-GOSICK/Unity3DTraining
Unity3D的练习项目