Pinned Repositories
2D-Light-of-Sight-Unity
A plugin for creating 2D lighting & shadows, and line of sight effects in Unity3d.
algorithms
Algorithms & Data structures in C++.
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
crest-oceanrender
Novel ocean rendering techniques (Unity3D)
Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Procedural-Worlds-Editor
Procedural World Editor is a node based procedural terrain generator
SGMemory
这是一个用来实现内存快照同步的技术方案。
Unity3DBloom
UE Moible Bloom Implement
Voxel-3D-DDA
A Fast Voxel Traversal Algorithm implemention
Victorique-GOSICK's Repositories
Victorique-GOSICK/Unity3DBloom
UE Moible Bloom Implement
Victorique-GOSICK/AtomicGameEngine
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
Victorique-GOSICK/cimgui
c-api for imgui (https://github.com/ocornut/imgui)
Victorique-GOSICK/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Victorique-GOSICK/directx-sdk-samples
This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
Victorique-GOSICK/dx11-vvvv
DirectX11 Rendering within vvvv
Victorique-GOSICK/EAVL
Extreme-scale Analysis and Visualization Library
Victorique-GOSICK/embree
Embree ray tracing kernels repository.
Victorique-GOSICK/engine
Home of a voxel game engine and its tools (like a voxel editor)
Victorique-GOSICK/FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Victorique-GOSICK/GamePlay
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Victorique-GOSICK/Hieroglyph3-mirror
This repository is for Hieroglyph3 3D engine mirror.
Victorique-GOSICK/irrlicht
An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Victorique-GOSICK/ispc
Intel SPMD Program Compiler
Victorique-GOSICK/KBRay-Trace
C# WIndowForm
Victorique-GOSICK/MathForGameDevelopers
Sample code for my YouTube series.
Victorique-GOSICK/mathfu
C++ math library developed primarily for games focused on simplicity and efficiency.
Victorique-GOSICK/ooc_svo_builder
Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation
Victorique-GOSICK/Probulator
Experimentation framework for probe-based lighting
Victorique-GOSICK/SimpleOctree
A simple octree with good commenting for learning how octrees work.
Victorique-GOSICK/sparse-voxel-octrees
CPU Sparse Voxel Octree Implementation
Victorique-GOSICK/splinter
Library for multivariate function approximation with splines (B-spline, P-spline, and more) with interfaces to C++, C, Python and MATLAB
Victorique-GOSICK/unityassets
Assorted unity assets and utilities
Victorique-GOSICK/unitymcubes
marching cubes ported from C to unity and C#
Victorique-GOSICK/UnityNodeEditorBase
Basic editor extension functionality to get a node editor up and running.
Victorique-GOSICK/UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity
Victorique-GOSICK/uRaymarching
Raymarching Shader Generator in Unity
Victorique-GOSICK/Vapor
Volumetric Fog for Unity
Victorique-GOSICK/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Victorique-GOSICK/xv6-chinese
中文版的 MIT xv6 文档