VincentGogo's Stars
github/gitignore
A collection of useful .gitignore templates
datawhalechina/pumpkin-book
《机器学习》(西瓜书)公式详解
yifeikong/reverse-interview-zh
技术面试最后反问面试官的话
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
RyanNielson/awesome-unity
A curated list of awesome Unity assets, resources, and more.
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
liuwons/wxBot
Deprecated
forhappy/Cplusplus-Concurrency-In-Practice
A Detailed Cplusplus Concurrency Tutorial 《C++ 并发编程指南》
Tencent/puerts
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
topameng/tolua
The fastest unity lua binding solution
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
mr-kelly/KSFramework
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
netwarm007/GameEngineFromScratch
配合我的知乎专栏写的项目
chengkehan/GPUSkinning
JustFollowUs/Natural-Language-Processing
SlightlyMad/AtmosphericScattering
Atmospheric Scattering for Unity
asik/FixedMath.Net
Fixed point math C# library
AirGuanZ/Atrc
My path tracer
AsehesL/FogOfWar
unity下一种基于渲染可见区域的战争迷雾
dandanJing/computer
SamZhangQingChuan/Editorials
算法题解& 教程
tenvick/hugula
unity3d lua databinding mvvm
cloudwu/math3d
A lua math lib for linear algebra (matrix and vector)
jdupuy/LongestEdgeBisection2D
Longest Edge Bisection Demos
sophiepeithos/optimise-ngui-gc-alloc
smartzheng/books
收集的一些书籍
MrZhang-iOS/DeviceIdentifier
iOS一直都比较注重用户隐私,在 iOS 5.0之后系统UDID方法就被废弃掉了,iOS 7中mac地址又被封杀,所有获取mac都将返回统一值02:00:00..,虽然iOS 6.0新增了两个用于替换UDID的接口,分别是:identifierForVendor,advertisingIdentifier(有时可能获取不到),但这两个接口会在相同开发组下的应用删除完后重新安装应用时数值会发生改变,并不是唯一的标示符。经过对钥匙串及iCloud同步的多方面了解,如果通过系统钥匙串保存一串字符串,且不允许它同步到其他设备,这样不就可以生成一个真正意义上的唯一ID了麽,而且还不会被苹果封杀,即使identifierForVendor的值发生了改变它也依然不变,除非执行设备“抹除所有内容和设置”这一项操作。鉴于网上很多类似原理生成唯一ID的资料要么是依赖了SAMKeyChains库,要么是需要加载KeychainItemWrapper类文件,感觉有点麻烦,于是动手封装了以下类,它不需要你加载其它类库,随拷贝随用。
alphacat2018/EmojiLabel
Show emojis in NGUI's UILabel with dynamic font
hbt/git-svn-migration
☠ scripts to migrate svn to git and convert externals to submodules or symbolic links