Pinned Repositories
apachecn-c-cpp-zh
:books: [译] ApacheCN C/C++ 译文集
basic_pathtracer
A basic GPU pathtracer in unity
Breakout
Basic breakout clone in UE4
C-Sharp-Learn
包含学些C#,WPF,
CNNDenoise
CNNDenoise
Computer-Graphics
This course represents an introduction and fundamentals of computer graphics. Lines and circles algorithms. Geometrical transformation in 2D and 3D (Translation, Scaling, Rotation). Composing transformations, projection, methods for forming 2D views using curves.
DazToUnreal
Daz to Unreal Bridge
Finance-Data
包含财务报表分析,东财数据库excel分析,技术图形,宏观经济政策,股票复盘笔记
fluid-engine-dev
Fluid simulation engine for computer graphics applications
FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Whitemane's Repositories
Whitemane/Breakout
Basic breakout clone in UE4
Whitemane/fluid-engine-dev
Fluid simulation engine for computer graphics applications
Whitemane/basic_pathtracer
A basic GPU pathtracer in unity
Whitemane/FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Whitemane/ml-agents
Unity Machine Learning Agents
Whitemane/NNAOTest
Neural Network Ambient Occlusion for Unity
Whitemane/ray-tracer
[Ongoing] Offline path tracer with adaptive rendering. Uniformly sampled scene goes through non-local means filtering for a number of iterations to produce a denoised scene.
Whitemane/ssdr4blender
Blender plug-in of "Smooth Skinning Decomposition with Rigid Bones"
Whitemane/Unity-Design-Pattern
All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Whitemane/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码