Pinned Repositories
-Raspberry-Pi-
本文实现了基于树莓派的智能家居系统,核心框架采用flask框架,能够实现各个传感器模块以及摄像头模块等的数据交互
adreno-gpu-opengl-es-code-sample-framework
This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have the basic building blocks needed for creating an Android APK with OpenGL ES functionality, input system, as well as other helper utilities for loading resources, etc. This Framework has been extracted and is a subset of the Adreno GPU SDK.
codeConstStorage
cpp_demo
cpp_demo
Environment-Data-Acquisition-System-of-Internet-of-Things-Based-on-ZigBee
鉴于ZigBee技术适合用于数据采集系统的的特点, 提出了基于ZigBee的数据采集系统的设计方案, 着重探讨ZigBee节点的硬件设计及其组网设计. 并详细讨论了基于CC2530芯片的数据采集节点的硬件设计方案, 组网设计中的协调器建立网络、节点加入网络的设计方法, 以及数据采集系统的软件设计方法. 最后通过采集ZigBee网络传感器数据的实验, 证明该方案能取得良好的通信效果.
graphic_demo
graphicRenderEngine
This is a simple render engine
learnMetalVulkan
The Metal/Vulkan version for LearnOpenGL
OpenGL-IOS-Mac-Android
OpenGL/OpenGLES在mac/ios/Android的的实践
Pilot
Pilot – mini game engine for games104
Wlain's Repositories
Wlain/Environment-Data-Acquisition-System-of-Internet-of-Things-Based-on-ZigBee
鉴于ZigBee技术适合用于数据采集系统的的特点, 提出了基于ZigBee的数据采集系统的设计方案, 着重探讨ZigBee节点的硬件设计及其组网设计. 并详细讨论了基于CC2530芯片的数据采集节点的硬件设计方案, 组网设计中的协调器建立网络、节点加入网络的设计方法, 以及数据采集系统的软件设计方法. 最后通过采集ZigBee网络传感器数据的实验, 证明该方案能取得良好的通信效果.
Wlain/learnMetalVulkan
The Metal/Vulkan version for LearnOpenGL
Wlain/cpp_demo
cpp_demo
Wlain/graphicRenderEngine
This is a simple render engine
Wlain/Pilot
Pilot – mini game engine for games104
Wlain/cmakeBestPractice
Wlain/course
高性能并行编程与优化 - 课件
Wlain/cpp_exercise
cpp exercise base c++ 17
Wlain/cpp_wasm_demo
a demo for webAssemably
Wlain/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Wlain/cppDesignPatterns
C++ 设计模式
Wlain/cppTest
Wlain/examples
Working examples of Python, C++, C and JS new features
Wlain/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Wlain/fishhook
A library that enables dynamically rebinding symbols in Mach-O binaries running on iOS.
Wlain/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
Wlain/jkb-simulator
基于 Web 的北京***模拟
Wlain/LearnVulkan
The Vulkan version for LearnOpenGL
Wlain/minigame-unity-webgl-transform
Wlain/OpenGL
OpenGL 3 and 4 with GLSL
Wlain/Path-Tracing-SDK
Real-time path tracing library and sample
Wlain/slate
Beautiful static documentation for your API
Wlain/TLSHook
Hook opengl es function call on Android by replacing TLS entry point
Wlain/Vulkan-Demo
A Vulkan demo from vulkan-tutorial.com using vulkan.hpp.
Wlain/Vulkan-Guide
One stop shop for getting started with the Vulkan API
Wlain/webassembly-opengl-textured_triangle
Example of how to setup a textured triangle in webassembly-opengl
Wlain/Wlain
Wlain/Wlain.github.io
Wlain/zeno
ZEn NOde system
Wlain/ZJU-CS-GIS-ClassNotes
一个浙江大学本科生的计算机、地理信息科学知识库 包含课程资料 学习笔记 大作业等( 数据结构与算法、人工智能、地理空间数据库、计算机组成、计算机网络、图形学、编译原理等课程)