/StateOfTheMachine

Demonstrates a finite-state machine (FSM) implementation and use of agents and custom sensor for sight.

Primary LanguageC#

State of the Machine

Demonstrates a finite-state machine (FSM) implementation and use of agents and custom sensor for sight.

Sources and code examples used in this project:

Unity Asset Store Free Assets Used in This Project

  • UniRx

Credits and Licences for Other Assets