Pinned Repositories
A-Simple-ECS-Example
最简化的ECS示例
ActionEditor
unity技能编辑器,Buff编辑器,场景编辑器
CreatureCreateTest
Procedurally generate creatures in Unity - inspired by Spore.
GameAndUnity-TechLib
游戏、Unity技术项目引用目录
GameDevTrain
游戏开发练习汇总,用于实践游戏开发中各个模块的知识点
gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
GASSystemLearn
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
LRRHStory
此项目用于练习Unity相关知识,加深自己对Unity各个知识模块的理解
UnityBattleSystem
Unity战斗系统实现
UnityCsReference
Unity C# reference source code.
XuHW1995's Repositories
XuHW1995/GameAndUnity-TechLib
游戏、Unity技术项目引用目录
XuHW1995/GameDevTrain
游戏开发练习汇总,用于实践游戏开发中各个模块的知识点
XuHW1995/UnityBattleSystem
Unity战斗系统实现
XuHW1995/ActionEditor
unity技能编辑器,Buff编辑器,场景编辑器
XuHW1995/AE_Skill_Editor
XuHW1995/CreatureCreateTest
Procedurally generate creatures in Unity - inspired by Spore.
XuHW1995/Erbium
🤺Third Person Character Controller for unity🤺
XuHW1995/ETLearn
Unity3D Client And C# Server Framework
XuHW1995/gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
XuHW1995/GASSystemLearn
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
XuHW1995/leetcode
LeetCode Solutions: A Record of My Problem Solving Journey.( leetcode题解,记录自己的leetcode解题之路。)
XuHW1995/ActionEditorExample
NBC行为编辑器功能演示项目
XuHW1995/creature-creator
Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies, challenge friends to minigames, or just have fun roleplaying — the possibilities are endless when your imagination is the limit!
XuHW1995/ETAndEgamePlayTest
A game framework base on ETCore.
XuHW1995/ETBattleSyncDemo
A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3)多人在线英雄联盟风格的球球大作战。
XuHW1995/GASDocumentation
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
XuHW1995/LearnDotnetRunTime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
XuHW1995/LearnMirror
#1 Open Source Unity Networking Library
XuHW1995/leetcode-master
LeetCode 刷题攻略:200道经典题目刷题顺序,共60w字的详细图解,视频难点剖析,50余张思维导图,从此算法学习不再迷茫!🔥🔥 来看看,你会发现相见恨晚!🚀
XuHW1995/NaughtyCharacter
Third Person Controller for Unity
XuHW1995/NPBehave
Event Driven Behavior Trees for Unity 3D
XuHW1995/PaddleGameSO
A demo project to showcase design patterns and game architecture using ScriptableObjects
XuHW1995/SRPBatcherBenchmark
various benchmark scenes for SRP batcher ( both LWRP & HDRP )
XuHW1995/TGameUnity
TGameUnity
XuHW1995/UniFramework
Unity game development framework
XuHW1995/Unity-game-programming-patterns-demo
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
XuHW1995/unity-genshin-impact-movement-system
A movement system made in Unity that attempts to replicate Genshin Impact Movement.
XuHW1995/xassetTest
资源打包加载以及热更模块实践
XuHW1995/XInputSystemTestLearn
An efficient and versatile input system for Unity.
XuHW1995/xNodeGraph
A blueprint made with xNode