YingJiang96
Int eresting~ CG, VR and HCI (Sketching, Modelling, and Simulation). AboutMe👇: https://yingjiang96.github.io/
Los Angeles
Pinned Repositories
3D-VR-Painting
3D VR painting based on Unity 3D and Oculus Rift
a-painter
🎨 Paint in VR in your browser.
AR-Depth
Fast Depth Densification for Occlusion-Aware Augmented Reality
ConcaveHullGenerator
Concave hull for C# (Comes with a Unity demo)
curve-on-surface-drawing-vr
Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.
DirectXTex
DirectXTex texture processing library
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
MixedRealityToolkit-Unity
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
sketch_simplification
Models and code related to sketch simplification of rough sketches.
VR-GS
YingJiang96's Repositories
YingJiang96/VR-GS
YingJiang96/sketch_simplification
Models and code related to sketch simplification of rough sketches.
YingJiang96/3D-VR-Painting
3D VR painting based on Unity 3D and Oculus Rift
YingJiang96/a-painter
🎨 Paint in VR in your browser.
YingJiang96/AR-Depth
Fast Depth Densification for Occlusion-Aware Augmented Reality
YingJiang96/ConcaveHullGenerator
Concave hull for C# (Comes with a Unity demo)
YingJiang96/curve-on-surface-drawing-vr
Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.
YingJiang96/DirectXTex
DirectXTex texture processing library
YingJiang96/MixedRealityToolkit-Unity
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
YingJiang96/models
Models and examples built with TensorFlow
YingJiang96/MRDesignLabs_Unity_PeriodicTable
Periodic Table of the Elements for HoloLens and Immersive headset
YingJiang96/openexr
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
YingJiang96/opentk
This Open Toolkit library is a fast, low-level C# wrapper for OpenGL and OpenAL. It can be used standalone or inside a GUI on Windows, Linux, Mac, Android and iOS.
YingJiang96/openvr
OpenVR SDK
YingJiang96/pdfplumber
Plumb a PDF for detailed information about each char, rectangle, line, et cetera — and easily extract text and tables.
YingJiang96/PlaneNet
PlaneNet: Piece-wise Planar Reconstruction from a Single RGB Image
YingJiang96/tabula-py
Simple wrapper of tabula-java: extract table from PDF into pandas DataFrame
YingJiang96/TBRaymarcherPlugin
UE4 Plugin for Volumetric Rendering of 3D data.
YingJiang96/TBRaymarchProject
Allows volumetric rendering of 3D data with Unreal Engine.
YingJiang96/tilt-brush-toolkit
Scripts and assets that help you use Tilt Brush data in your creative projects.
YingJiang96/UnityModules
Leap Motion SDK for Unity.
YingJiang96/unreal-vdb
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
YingJiang96/verb
Open-source, cross-platform NURBS
YingJiang96/Vulkan
Examples and demos for the new Vulkan API
YingJiang96/warp
A Python framework for high performance GPU simulation and graphics
YingJiang96/WickedEngine
3D engine with modern graphics
YingJiang96/CNTK
Microsoft Cognitive Toolkit (CNTK), an open source deep-learning toolkit
YingJiang96/DeepCompletionRelease
Deep Depth Completion of a Single RGB-D Image
YingJiang96/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
YingJiang96/ogl