YingJie-Z's Stars
stella3d/job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
AcademySoftwareFoundation/OpenImageIO
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
ShusenTang/Dive-into-DL-PyTorch
本项目将《动手学深度学习》(Dive into Deep Learning)原书中的MXNet实现改为PyTorch实现。
d2l-ai/d2l-zh
《动手学深度学习》:面向中文读者、能运行、可讨论。中英文版被70多个国家的500多所大学用于教学。
Kazade/kazmath
A C math library targeted at games
matthias-research/pages
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
tanakh/cmdline
A Command Line Parser
nothings/stb
stb single-file public domain libraries for C/C++
ttnghia/OceanSurfaceSimulation
jiasli/OceanSurface
A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.
taichi-dev/taichi_glsl
A Taichi extension library providing a set of GLSL-alike helper functions
mikedh/trimesh
Python library for loading and using triangular meshes.
doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
datawhalechina/pumpkin-book
《机器学习》(西瓜书)公式详解
rarietta/Projective-Dynamics
Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation projects each constraint locally and in parallel by making use of the OpenMP library, which allows the algorithm to maintain real-time performance speeds even with complex models, before solving for the system globally. This is the first publicly available implementation of this research. Project video found at: https://www.youtube.com/watch?v=pAG6ZEm7-Zc
AcademySoftwareFoundation/openvdb
OpenVDB - Sparse volume data structure and tools
YingJie-Z/Flame
A physical engine used to simulate water,snow,sand.etc
lucas-schuermann/pcisph
Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project
InteractiveComputerGraphics/SPH-Tutorial
A course on Smoothed Particle Hydrodynamics (SPH)
candycat1992/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
DanielChappuis/reactphysics3d
Open source C++ physics engine library in 3D
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
ipc-sim/IPC
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
openframeworks/openFrameworks
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Unity-Technologies/UnityCsReference
Unity C# reference source code.
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
mathnet/mathnet-numerics
Math.NET Numerics
phenom-films/dayu_widgets
UI components library for PySide
yuanming-hu/taichi
My fork of https://github.com/taichi-dev/taichi