YoungXiang's Stars
POV-Ray/povray
The Persistence of Vision Raytracer (POV-Ray)
wjakob/nori
Nori: an educational ray tracer
wjakob/nanogui
Minimalistic GUI library for OpenGL
MathieuDonofrio/xecs
Fast entity-component-system (ECS) with compile-time archetypes
TheAssemblyArmada/Chronoshift
An open source re-implementation of Red Alert written in C++.
reworks-org/galaxy
Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.
grinisrit/noa
Differentiable Programming Algorithms in Modern C++
albin-johansson/centurion
A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
SergeyMakeev/smmalloc
Blazing fast memory allocator designed for video games
Rythe-Interactive/Rythe-Engine
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
mapeditor/tiled
Flexible level editor
BobLChen/PathTracer
Tile based pathtracer runs in OpenGL
ange-yaghi/delta-studio
A game engine currently under development.
XMAMan/RaytracingTutorials
JamesGriffin/Path-Tracer
Simple monte carlo path tracer in C++
CaffeineViking/mcrt
Monte Carlo Raytracer from Scratch in C++11/14
MomentsInGraphics/vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
nvpro-samples/vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
schuttejoe/Selas
Offline renderer used for my blog posts
mkeeter/rayray
A tiny GPU raytracer, using Zig and WebGPU
behindthepixels/EDXRay
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
ange-yaghi/manta-ray
An open source physically based renderer.
tunabrain/tungsten
High performance physically based renderer in C++11
adriengivry/Overload
3D game engine with lua scripting
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
yang-shuohao/Render-Books
游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)