Z-qie's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
fengdu78/Coursera-ML-AndrewNg-Notes
吴恩达老师的机器学习课程个人笔记
Ebazhanov/linkedin-skill-assessments-quizzes
Full reference of LinkedIn answers 2024 for skill assessments (aws-lambda, rest-api, javascript, react, git, html, jquery, mongodb, java, Go, python, machine-learning, power-point) linkedin excel test lösungen, linkedin machine learning test LinkedIn test questions and answers
nothings/stb
stb single-file public domain libraries for C/C++
JoeyDeVries/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
candycat1992/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
williamfiset/DEPRECATED-data-structures
A collection of powerful data structures
FreyaHolmer/Mathfs
Expanded Math Functionality for Unity
i-saint/Unity5Effects
FengJungle/DesignPattern
Design pattern demo code
ubisoft/ubisoft-laforge-animation-dataset
Ubisoft La Forge - Animation Dataset
SebLague/Ray-Marching
sjai013/unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity
Bly7/OBJ-Loader
A C++ OBJ Model Loader that will parse .obj & .mtl Files into Indices, Vertices, Materials, and Mesh Structures.
htmlboss/OpenGL-Renderer
Modern OpenGL renderer written in C++17
SebLague/Terraforming
Brackeys/NavMesh-Tutorial
Tutorial project files on using NavMesh in Unity.
przemir/ApplyModifierForObjectWithShapeKeys
Blender script
Seng3694/ServiceLocator
A simple implementation of the service locator design pattern in C++
0xb8/rendercat
Basic OpenGL renderer
SunnyValleyStudio/3rd-Person-Camera-And-Movement-system-in-Unity
Code files for a tutorial on how to create a 3rd Person Camera And Movement system in Unity
Z-qie/Bridge
Bridge - 2D Pixel Episodic Game Design (Unity): Currently under developing. Inspired by one of my earlier landscape architecture design, this episodic game tells a story of how this surreal bridge kept the chronological memory of one place and how the busy-office worker (character) will change the attitude towards life after going through the bridge.
Z-qie/Game-Cpp-Ziiky
Shuxiang-Hu/COMP3003-GROUP40
Will2611/Compiler_coursework
Z-qie/Game-ZiikyII-3D
Z-qie/LD-42
Z-qie/OpenGLProject