Zachary-Zuo's Stars
man-in-black382/PathFinder
DirectX 12 Renderer
guiqi134/LTC-Area-Lights
Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"
carbonsunsu/CarbonRender
A real-time rendering engine based on C++ and OpenGL
kcloudy0717/Kaguya
D3D12 Rendering Engine
Graphics-Programming-Virtual-Meetup/resources
Graphics Programming Resources List
zheng95z/fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
shinjiogaki/redqueen_legacy
initial commit
SuikaSibyl/SibylEngine2021
SaschaWillems/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
nvpro-samples/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
neil3d/50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
ZheyuanXie/CUDA-Path-Tracer-Denoising
Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)
kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
star-hengxing/Hinae
A computer graphics math library written in C++20
K1ngst0m/Aphrodite
Vulkan-based graphics framwork designed for game development and graphics applications on Linux.
isikmustafa/pathtracer
A path tracer which utilizes CUDA.
worisinima/DirectX12Lab
GPUOpen-Effects/FidelityFX-FSR
FidelityFX Super Resolution
LanLou123/DXE
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
djbozkosz/Light-Propagation-Volumes
Master's thesis implementing real-time global illumination method.
Ershany/Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
JoshuaSenouf/gl-engine
Rendering Engine using C++ and OpenGL
madmann91/bvh
A modern C++ BVH construction and traversal library
boksajak/referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
AirGuanZ/D3D11-Volume
My personal physically-based volume rendering lab on GPU
Polish-Miko/GravityEngine
my dx12 playground
giordi91/SirEngineThe3rd
A dx12/Vk game engine (kind of).
AirGuanZ/AtmosphereRenderer
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
HW140701/Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
all500234765/Luna-Engine
Luna Engine is DirectX 11 based engine that i am trying to make.