Zachary-Zuo's Stars
eigenmiao/Rickrack
Generate harmonious colors freely.
Kazuhito00/Image-Processing-Node-Editor
処理の検証や比較検討での用途を想定したノードエディターベースの画像処理アプリ(A node editor-based image processing application intended for use in processing verification and comparison studies)
hukenovs/easyportrait
EasyPortrait - Face Parsing and Portrait Segmentation Dataset
wmcnally/kapao
KAPAO is an efficient single-stage human pose estimation model that detects keypoints and poses as objects and fuses the detections to predict human poses.
JizhiziLi/GFM
[IJCV 2022] Bridging Composite and Real: Towards End-to-end Deep Image Matting
xuebinqin/U-2-Net
The code for our newly accepted paper in Pattern Recognition 2020: "U^2-Net: Going Deeper with Nested U-Structure for Salient Object Detection."
deepinsight/insightface
State-of-the-art 2D and 3D Face Analysis Project
wuye9036/CppTemplateTutorial
中文的C++ Template的教学指南。与知名书籍C++ Templates不同,该系列教程将C++ Templates作为一门图灵完备的语言来讲授,以求帮助读者对Meta-Programming融会贯通。(正在施工中)
NVIDIAGameWorks/RTX-Path-Tracing
Real-time path tracing library and sample
ProjectPhysX/FluidX3D
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
m-schuetz/CudaPlayground
m-schuetz/compute_rasterizer
Rendering Point Clouds with Compute Shaders
Rmko4/Analytical-Displacement-Mapping
Implementation of analytic displacement mapping using hardware tessellation based on Nießner & Loop (2013). The model is extended with procedural generation of displacement textures.
VZout/RTX-Mesh-Shaders
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
nvpro-samples/gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
mmikk/surfgrad-bump-standalone-demo
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
NVIDIAGameWorks/Displacement-MicroMap-Toolkit
kosua20/Rendu
A simple realtime graphics playground for experimentations.
dome272/Diffusion-Models-pytorch
Pytorch implementation of Diffusion Models (https://arxiv.org/pdf/2006.11239.pdf)
weders/NeuralFusion
HulkCode0x29A/Computer-Graphics-Resources
Computer-Graphics-Resources
ofsoundof/GRL-Image-Restoration
jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
notomorrow/hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
tataliya7/HorizonEngine
Experimental 3D rendering engine
inanevin/LinaEngine
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
DQLin/VolumetricReSTIRRelease
Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"
cuteday/KiRaRay
KiRaRay is a simple interactive ray-tracing renderer using OptiX.
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
L-Sun/HitagiEngine
DirectX12 game engine