KiRaRay is a simple interactive ray-tracing renderer using optix.
Working in progress (?) project
This toy renderer is purposed for learning and only with limited features.
- GPU path tracing (megakernel/wavefront).
- GPU volumetric rendering (wavefront).
- Spectral or tristimulus (RGB) rendering.
- Other distributed effects like DoF and motion blur.
- Post processing passes (e.g. denoising).
- Single/multi-level scene graph with animation support.
- Interactive editing scene components with simple UI.
Windows (MSVC, C++17) |
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- OptiX 7.5+ and CUDA 12.5+.
- CUDA Compute Capability 6+ (Pascal+, Turing+ is better).
- Vulkan SDK 1.3+.
This project is developed with on Windows (MSVC). It cannot compile on Linux.
KiRaRay has bumped the required CUDA version to 12.5 for newer libcu++ features. The most recent legacy version on CUDA 11.4 is at the cu114 branch.
KiRaRay now uses Vulkan for interoperability with CUDA. If Vulkan is not desired, check the legacy-GL branch that instead depends on OpenGL.
KiRaRay uses thirdparty dependencies as submodules so fetch them recursively when cloning:
git clone --recursive https://github.com/cuteday/KiRaRay.git
This project uses cmake to build, make sure CUDA is installed and added to PATH. Several optional variables are available for building configuration.
Variable | Default | Description |
---|---|---|
OptiX_INSTALL_DIR |
auto-detect | When auto-detection failed to find the correct OptiX path, this variable needs to be manually specified to point to the OptiX installation. |
KRR_RENDER_SPECTRAL |
ON | Whether to build spectral render. If turned OFF, the RGB renderer is build. |
KRR_PYTHON_PATH |
auto-detect | Manually specify this to enable Python binding for a specific version of Python. |
Specify the json configuration file as command line argument to start the renderer, as the example below. Check the example configurations for some test scenes, showcasing core features like volumetric rendering, animated scenes and motion blur.
build/src/kiraray.exe common/configs/example_cbox.json
The two necessary entries in the configuration are
model
(specifying the relative path to the scene file) andpasses
(describing the render pipeline). Once compiled, directly runkiraray
without specifying configuration (this example configuration will be used) to get a feel for this toy renderer.
Camera controlling. Dragging LeftMouse
for orbiting, dragging Scroll
or Shift+LeftMouse
for panning. Scroll
for zooming in/out.
Python binding. Several simple interfaces are exposed to python scripting via pybind11, including a OptiX denoiser wrapper for denoising NumPy or PyTorch tensors, see scripts for details.
- In CUDA 12.5 there exist some CUDA-only expressions in thrust headers. If you use CUDA 12.5, you may consider disable the thrust routines in host code (as done in this commit) or update to 12.6.
- In CUDA 12.6 there is a compile error in NVTX related code referenced by thrust (
MemoryBarrier
undefined). While I do not know why, I temporarily disabled NVTX as a workaround by defining theNVTX_DISABLE
macro.
It is possible to write your own render pass, see the examples here. Check bindless render pass (rasterization) or the post-processing passes for more working examples.
Kiraray provided limited support for importing scenes like OBJ, glTF2 using Assimp. Animations in glTF2 models could be correctly imported, but skeleton animation is not yet supported. pbrt-parser is used to import pbrt-v3 scenes (get some here, modify the file url to download the pbrt-v3 format models).
Epilogue
Be happy today!
Although the main purpose of this project is to let me (a beginner) learn c++ and optix, I really wish to add more features and make it a fully-functional renderer with support for both ray-tracing and rasterization based techniques, combined via vulkan-cuda interopration. However, it may be a long process and I don't know if I will continue to do it. Since in reality i am so lazy, trying to sleep as more as possible (*/ω\*).
- The great optix tutorial for beginners: optix7course.
- Some of the code are adapted from pbrt and donut.
- KiRaRay has a tiny math wrapper built upon eigen.
- ImGui is used to build simple user interfaces for this project.