Zachary-Zuo's Stars
turanszkij/WickedEngine
3D engine with modern graphics
DQLin/RealTimeStochasticLightcuts
Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts
DQLin/LGHDemo
Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo
nackdai/aten
Easy, simple path trace renderer.
gam0022/redflash
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
TheAlgorithms/C-Plus-Plus
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
NVIDIA/OptiX_Apps
Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK
papaboo/Bifrost3D
Global illumination rendering engine
Zachary-Zuo/CUDA-PathTracer
CUDA-based physical renderer
zhai-xiao/CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
PWhiddy/Fat-Clouds
GPU Fluid Simulation with Volumetric Rendering
ToruNiina/lbvh
an implementation of parallel linear BVH (LBVH) on GPU
gabime/spdlog
Fast C++ logging library.
GPUOpen-LibrariesAndSDKs/nBodyD3D12
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
xufangda/DigitalGeometryProcessing
Xiaoming Fu Surface Mesh Processing + VS2019
gallickgunner/ImGui-Addons
Cross Platform File Dialog for Dear-ImGui
AirGuanZ/imgui-filebrowser
File browser implementation for dear-imgui. C++17 is required.
Caerind/AwesomeCppGameDev
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
BrutPitt/imGuIZMO.quat
ImGui GIZMO widget - 3D object manipulator / orientator
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
CedricGuillemet/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
thedmd/imgui-node-editor
Node Editor built using Dear ImGui
Twinklebear/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
wolfpld/tracy
Frame profiler
MKXJun/DirectX11-With-Windows-SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
NiHan1997/DirectX12Exercise
Introduction to 3D Game Programming with DirectX 12 练习题解答
jan-van-bergen/GPU-Raytracer
GPU Raytracer from scratch in C++/CUDA
AlanIWBFT/CWBVH
An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"
shocker-0x15/OptiX_Utility
OptiX 8 Lightweight Wrapper Library