Pinned Repositories
ExcelToJsonConverter
A Unity plugin to convert Excel files to Json
High-Speed-Priority-Queue-for-C-Sharp
A C# priority queue optimized for pathfinding applications
ProceduralDungeonGenerator
An algorithm to create pretty cool procedural dungeon (grid based) with very few tiles
SimpleBackend
ZAI
AI Framework which is designed to be very easy to use in Unity. Has all the basic steering behaviors. Inspired by the boids from www.red3d.com. Also has a simple scripting system and a behavior tree.
ZCEngine
A simple entity-component based engine using SDL and Open GL. This is both to learn and teach others on the fundamentals of Engine Programming. The engine code is heavily based on the Entity-Component Design pattern. It incorporates Box2D for Physics and libSOIL for image loading.
ZEngine2D
A 2d engine built on SDL2
ZEventTree-ZTween
ZEventTree is an extendable event tree meant to make sequences and parallel events easier to do in Unity. ZTween is a simple tweening library which supports a bunch of Easing equations for Unity.
ZProjectiles
A way to create cool looking bezier projectiles
ZRoguelikeGame
Roguelike Project to Learn the Genre and Godot
ZenCoderGames's Repositories
ZenCoderGames/ZAI
AI Framework which is designed to be very easy to use in Unity. Has all the basic steering behaviors. Inspired by the boids from www.red3d.com. Also has a simple scripting system and a behavior tree.
ZenCoderGames/ZEventTree-ZTween
ZEventTree is an extendable event tree meant to make sequences and parallel events easier to do in Unity. ZTween is a simple tweening library which supports a bunch of Easing equations for Unity.
ZenCoderGames/ZRoguelikeGame
Roguelike Project to Learn the Genre and Godot
ZenCoderGames/ExcelToJsonConverter
A Unity plugin to convert Excel files to Json
ZenCoderGames/High-Speed-Priority-Queue-for-C-Sharp
A C# priority queue optimized for pathfinding applications
ZenCoderGames/ProceduralDungeonGenerator
An algorithm to create pretty cool procedural dungeon (grid based) with very few tiles
ZenCoderGames/SimpleBackend
ZenCoderGames/ZCEngine
A simple entity-component based engine using SDL and Open GL. This is both to learn and teach others on the fundamentals of Engine Programming. The engine code is heavily based on the Entity-Component Design pattern. It incorporates Box2D for Physics and libSOIL for image loading.
ZenCoderGames/ZEngine2D
A 2d engine built on SDL2
ZenCoderGames/ZProjectiles
A way to create cool looking bezier projectiles