/ZCEngine

A simple entity-component based engine using SDL and Open GL. This is both to learn and teach others on the fundamentals of Engine Programming. The engine code is heavily based on the Entity-Component Design pattern. It incorporates Box2D for Physics and libSOIL for image loading.

Primary LanguageC++

ZCEngine

A simple entity-component based engine using SDL and Open GL. This is both to learn and teach others on the fundamentals of Engine Programming. The engine code is heavily based on the Entity-Component Design pattern. It incorporates Box2D for Physics and libSOIL for image loading.

Documentation of usage coming soon!