This codebase accompanies paper Learning Nearly Decomposable Value Functions with Communication Minimization, and is based on PyMARL and SMAC codebases which are open-sourced.
The implementation of the following methods can also be found in this codebase, which are finished by the authors of PyMARL:
- QMIX: QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
- COMA: Counterfactual Multi-Agent Policy Gradients
- VDN: Value-Decomposition Networks For Cooperative Multi-Agent Learning
- IQL: Independent Q-Learning
Build the Dockerfile using
cd docker
bash build.sh
Set up StarCraft II and SMAC:
bash install_sc2.sh
This will download SC2 into the 3rdparty folder and copy the maps necessary to run over.
The requirements.txt file can be used to install the necessary packages into a virtual environment (not recomended).
The following command train NDQ on the didactic task hallway
.
python3 src/main.py
--config=categorical_qmix
--env-config=join1
with
env_args.n_agents=2
env_args.state_numbers=[6,6]
obs_last_action=False
comm_embed_dim=3
c_beta=0.1
comm_beta=1e-2
comm_entropy_beta=0.
batch_size_run=16
t_max=2e7
local_results_path=$DATA_PATH
is_cur_mu=True
is_rank_cut_mu=True
runner="parallel_x"
test_interval=100000
The config files act as defaults for an algorithm or environment.
They are all located in src/config
.
--config
refers to the config files in src/config/algs
--env-config
refers to the config files in src/config/envs
To train NDQ on SC2 tasks, run the following command:
--config=categorical_qmix
--env-config=sc2
with
env_args.map_name=bane_vs_hM
env_args.sight_range=2
env_args.shoot_range=2
env_args.obs_all_health=False
env_args.obs_enemy_health=False
t_max=20050000
test_interval=100000
comm_embed_dim=3
c_beta=0.1
comm_beta=0.0001
comm_entropy_beta=0.0
batch_size_run=16
save_model=True
use_tensorboard=True
runner="parallel_x"
SMAC maps can be found in src/smac_plus/sc2_maps/.
All results will be stored in the Results
folder.
You can save the learnt models to disk by setting save_model = True
, which is set to False
by default. The frequency of saving models can be adjusted using save_model_interval
configuration. Models will be saved in the result directory, under the folder called models. The directory corresponding each run will contain models saved throughout the experiment, each within a folder corresponding to the number of timesteps passed since starting the learning process.
Learnt models can be loaded using the checkpoint_path
parameter, after which the learning will proceed from the corresponding timestep.
save_replay
option allows saving replays of models which are loaded using checkpoint_path
. Once the model is successfully loaded, test_nepisode
number of episodes are run on the test mode and a .SC2Replay file is saved in the Replay directory of StarCraft II. Please make sure to use the episode runner if you wish to save a replay, i.e., runner=episode
. The name of the saved replay file starts with the given env_args.save_replay_prefix
(map_name if empty), followed by the current timestamp.
The saved replays can be watched by double-clicking on them or using the following command:
python -m pysc2.bin.play --norender --rgb_minimap_size 0 --replay NAME.SC2Replay
Note: Replays cannot be watched using the Linux version of StarCraft II. Please use either the Mac or Windows version of the StarCraft II client.