Issues
- 0
- 0
Rewrite ZEFS backend
#36 opened by Zino2201 - 0
Asset cooking
#34 opened by Zino2201 - 0
Rewrite ZERT in C#
#35 opened by Zino2201 - 0
Sparse resources (virtual texturing)
#33 opened by Zino2201 - 0
C# scripting
#32 opened by Zino2201 - 0
ImGui input queue
#31 opened by Zino2201 - 0
- 0
Platform event-system abstraction layer
#29 opened by Zino2201 - 0
Gamma-correction (sRGB support)
#28 opened by Zino2201 - 0
Direct3D 12 support
#27 opened by Zino2201 - 0
Unicode (UTF-8) support
#24 opened by Zino2201 - 0
High-level GFX API
#21 opened by Zino2201 - 0
Pipelines & render pass fossilization
#23 opened by Zino2201 - 0
Priorities for jobs
#22 opened by Zino2201 - 0
Worker threads don't exit properly sometimes
#19 opened by Zino2201 - 0
Asset Editor
#14 opened by Zino2201 - 0
Asset System
#16 opened by Zino2201 - 0
Networking
#17 opened by Zino2201 - 0
- 0
Rework the ECS
#8 opened by Zino2201 - 0
Make job deque lock-free
#7 opened by Zino2201 - 0
Packaging process
#13 opened by Zino2201 - 0
Port to C++20 modules
#12 opened by Zino2201 - 0
Switch to CMake
#5 opened by Zino2201 - 0
Switch to Clang exclusively
#11 opened by Zino2201 - 0
- 0
GPU-driven rendering pipeline
#6 opened by Zino2201 - 0
Use multiple queues
#10 opened by Zino2201 - 0
- 0
Resizing windows crashes
#3 opened by Zino2201 - 1
ca crash
#2 opened by PierreEVEN