Procedurally generated city with Unity3D.
Inspired by Pixel City
This project's concept is all models are procedural generation.
I don't have any .fbx or .png or other files as assets.
I have generated all assets by GPU program or CPU program.
Procedurally generated city with Unity3D.
Inspired by Pixel City
This project's concept is all models are procedural generation.
I don't have any .fbx or .png or other files as assets.
I have generated all assets by GPU program or CPU program.