/CityBuildings

Procedurally generated city with Unity3D

Primary LanguageC#MIT LicenseMIT

CityBuildings

Description

Procedurally generated city with Unity3D.

Inspired by Pixel City

This project's concept is all models are procedural generation.
I don't have any .fbx or .png or other files as assets.
I have generated all assets by GPU program or CPU program.

CityBuildings

References

Pixel City